Traditional graphic design in “ye olden days,” before computers revolutionized the design scene, was slow, labor-intensive, and, much of the time, a royal pain in the butt to do.
100%!! It is great to share how creatives used to work.
I have always told my junior ux/ui designers that I do not care about software, which will constantly change. Being able to sketch things out on paper with a pen, pencil, and markers teaches rapid iteration and not being precious about the work. Pixels can be fine-tuned later.
This is awesome. Thank you for sharing and going in depth!
Computers were essential to my gateway into graphic design, and when I was younger I’m not sure if I would have cut it in such a precise, manual industry. But now, as I approach 30 (next week!), I do wish I had some of those experiences.
Thank you! I’m glad that it was interesting for you to read. I would say if I was able to do this work you would’ve been able to do it too. It’s just a matter of learning the systems which I’m sure you’ve done in your own context.
So relatable! This article took me back to my college newspaper days, where we finally got our first Mac to do our layouts, after a few years of hand-crafted layouts. Then, desktop publishing was the exciting new technology revolutionizing the printing process. We've come a long way since then!
The school newspaper I was on was all paste-up before I left, but eventually they did migrate to Macs and PageMaker. My experience was more Macs and Quark, which I think could make for another fun story in the Ye Olde category!
Love this! It took me back to my newspaper days in the mid-80s, while in high school and college.
Embracing constraints is a critical concept to adopt and can be powerful in the creative process.
Thanks, Andy! I hoped a few other readers could relate. It’s also fun to share what it used to be like for younger designers who didn’t know.
100%!! It is great to share how creatives used to work.
I have always told my junior ux/ui designers that I do not care about software, which will constantly change. Being able to sketch things out on paper with a pen, pencil, and markers teaches rapid iteration and not being precious about the work. Pixels can be fine-tuned later.
This is awesome. Thank you for sharing and going in depth!
Computers were essential to my gateway into graphic design, and when I was younger I’m not sure if I would have cut it in such a precise, manual industry. But now, as I approach 30 (next week!), I do wish I had some of those experiences.
Thank you! I’m glad that it was interesting for you to read. I would say if I was able to do this work you would’ve been able to do it too. It’s just a matter of learning the systems which I’m sure you’ve done in your own context.
That’s probably true. That kid was alright.
One day, I’ll be telling kids about the ye olde days of Photoshop Elements and Adobe CS3 😂 I’m not even old enough to have used Quark
So relatable! This article took me back to my college newspaper days, where we finally got our first Mac to do our layouts, after a few years of hand-crafted layouts. Then, desktop publishing was the exciting new technology revolutionizing the printing process. We've come a long way since then!
The school newspaper I was on was all paste-up before I left, but eventually they did migrate to Macs and PageMaker. My experience was more Macs and Quark, which I think could make for another fun story in the Ye Olde category!